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Saturday, March 28, 2015
Tạo Seamless Textures Và Background Seamless Trong Ilustrator
I think you’ll all agree that Illustrator is just plain
awesome, and with the continual improvements we see with each new
version, it keeps getting better and better. Previously, I created
seamless textures for typography and seamless backgrounds for my web
and illustration projects with Photoshop. But we’ve seen large
improvements with the Appearance panel in more recent versions of
Illustrator, so now I create these textures and backgrounds solely in
Illustrator–it’s actually super easy!
So in today’s tutorial, I’ll walk you through the
steps on how to create a variety of seamless textures and backgrounds
all in Adobe Illustrator.
Tôi nghĩ rằng tất cả các bạn sẽ đồng ý Illustrator chỉ là ứng dụng vẽ tuyệt vời, và với những cãi tiến liên tục chúng tôi cho ra những phiên bản mới, để nó ngày càng tốt hơn và tốt hơn nữa. Trước hết, Tôi tạo ra một kết cấu liền mạch cho kiểu chữ và kết cấu hình nền cho trang web của tôi và minh họa chủ đề bằng photoshop.
Tutorial Details
- Program : Adobe Illustrator CC (You should be able to create this tutorial in CS4+ but some of the tutorial images might look different.)
- Difficulty: Beginner/Intermediate
- Topics Covered: Appearance Panel, Effects, Pattern Fills, Graphic Styles
- Estimated Completion Time: 15-20 minutes each
Adding Texture in Illustrator
If you have been working with illustrator for a while, you probably
know that you can easily drop in a texture as an image, set it to
multiply, and you’re good to go. One of the great things about using the
techniques in this tutorial is you can easily create a seamless texture
or background without having to add a mask out nor make sure it will
fit your artwork properly. Additionally, we’ll use the Appearance panel
to quickly create a unique graphic style–this should make it easy to
apply the effects to other text and vector objects.
(Psst…I know some of you are saying that using raster effects in
Illustrator is cheating because its not vector art and instead, you
should just use Photoshop. But I’ve found creating these type of effects
in Illustrator is a lot easier and quicker. Another key advantage to
creating this in Illustrator is the scalability of vectors even with
raster effects applied. Unless you expand the effects, you can adjust
your artwork without worrying about creating pixelated artwork. So why
not give it a try? )
Raster Effects
If you are familiar with some of the texture effects and filters in
Photoshop, you will feel right at home with this technique. For these
effects, I keep the Document Raster Effects Settings at 300 ppi. You can change this resolution by going Effect > Document Raster Effect Settings.
Step 1
Create a new document and create a rectangle with the Rectangle tool (M).
Step 2
Take off the stroke and fill the rectangle with a linear gradient.
Change the first color stop in the gradient to a greenish blue color,
change the second color stop to a darker greenish blue color, and change
the Angle to -90.
Step 3
From the Appearance panel, open the pop-up menu and choose Add New Fill. Choose the topmost fill from the Appearance panel and change the fill to a gray color.
Step 4
With the new gray fill selected in the Appearance panel, go Effect > Texture > Grain. In the Grain dialog, change the Intensity to 90, the Contrast to 50, and the Grain Type to Sprinkles. Then click ok. From the Appearance panel, press the arrow to the left of the title and from the sub-list, click on the Opacity link and change the Blending Mode to Multiply.
Step 5
From the pop-up menu of the Appearance panel, add another New Fill like before. Select the top fill, and change the gradient to a Radial Gradient. Then set the color to white on both stops and change the Opacity of the first white color stop to 40 and the second to 0. From the sub-menu of the new radial gradient, click Opacity, and change the Blending mode to Overlay as outlined in the images below.
Step 6
That does it for the seamless background texture, but we can also add
similar textures to our copy, all while keeping the text still
editable! (Isn’t the Appearance Panel awesome?!) To start, select the Type tool (T), and type some text. I used the the font for Museo Slab 900 for the “Raster” text. Next, using the Color panel, remove the stroke and fill from the text.
Step 7
From the Appearance panel, click the pop-menu, choose Add New Fill and
fill it with a linear gradient. Change the first color stop to white,
the second to a light gray, and change the Angle to -90.
Step 8
Create another new fill from the Appearance panel and fill it with a gray color. Then, select the new gray fill, and go to Effect > Texture > Texturizer.
In the Texturizer dialog, change the texture to Burlap, the Scaling to
200, the Relief to 50, and the Light to Top. Change the fill’s Blending
Mode to Multiply and set the Opacity to 5.
Step 9
Select the bottom linear gradient in the Appearance panel and go Effect > Stylize > Drop Shadow. In the Drop Shadow dialog box, change the Opacity to 60, the X and Y Offset to 0, and the Blur to 1. You should now have a light texture effect and drop shadow on your text!
Step 10
For the “Effects” text, I used Museo Sans 300 (I’m kinda obsessed with the Museo Family). Again, type out some text, then using the Color panel, remove the stroke and fill. Then, create a new fill from the Appearance panel,
and add a a linear gradient to the text, chaging the first color stop
to black and the second color stop a gray color. Next, change the Angle
to -90. Create another new fill, make sure you are editing the last fill
list item in the Appearance panel, change the fill to a lighter color than your background, and go Effect > Distort & Transform > Transform. In the Transform Effect dialog, change the Vertical Move to 1. That does it for the raster texture example! How did yours turn out?
Playing Around
Get creative. It’s fun to play around with different effects to see
what new textures you can create. Below is taken from the Vectips
tutorial Create An Editable Stitched Label Type Treatment with some basic textures added.
Pattern Fills
Creating this technique is pretty similar to the raster effects
technique. Really, these textures are just seamless pattern fills that
come stock with Illustrator, but they can create some pretty interesting
results.
Step 1
The initial steps are almost exactly the same as the previous raster
example. Create a rectangle and remove and stroke. From the Gradient panel, fill it with a linear gradient using greenish yellow colored color stops, and change the angle to -90.
Step 2
Instead of using an effect for the next step, we are going to use some of Illustrator’s stock pattern swatches. From the Swatches panel, press the Swatch Library Menu button at the bottom left side of the panel, and choose Patterns > Basic Graphics > Basic Graphics_Textures. With the rectangle selected, choose a new fill from the Appearance panel,
select the topmost fill, and fill it with the Bird Feet swatch from the
library we just opened. (An easy way to see the name of the swatches in
a library is to choose Large List View from the pop-up menu of the
swatch panel.) After you have filled the new fill with the Bird Feet
swatch, change the Blending mode to Overlay.
Step 3
To finish off the background, create a new fill, and fill it with the
same white radial gradient from Step 5 of the Raster technique. That’s
it for the pattern fill technique! Pretty easy, right?
Step 4
The text treatment is pretty similar to the raster image. To create
the “Pattern” text, I did the same as step 10 from the raster image. I
used Susa Heavy for the font, and using the Appearance panel,
I filled it with a dark gray linear gradient, added a new fill, offset
the new fill, and changed the offset fill to a lighter background color.
Step 5
Below the “Pattern” text, I added 2 simple paths with the Line Segment tool (/). To do this, simply draw a path that is the length of the text. Go to Window > Stroke to open your Stroke panel,
and change the stroke to 1 pt and the color to a gray color. Create
another path directly below the first, and change the stroke color to a
light background color.
Step 6
For the “Swatch” text, I used Museo Slab 900. Remove any stroke and fill and from the Appearance panel
and add a new fill. Change the new fill to a linear gradient with the
first color stop white, the second a darker yellow color, and change the
Angle to -90. With the new fill selected, go Effects > Stylize > Drop Shadow. In the Drop Shadow dialog box, change the Opacity to 50, X and Y Offset to 0, and the Blur to .5 px.
Step 7
Create a new fill from the Appearance panel and fill
it with a linear gradient. Then, change the first color stop to a light
yellow color, change the second to the same darker yellow color in the
previous step, and set the Angle to -90. With the new fill selected, go Effects > Path > Offset Path. In the Offset Oath dialog, change the Offset to -1 px.
Playing Around
These are really fun to play with. Take your background texture that
you just made, find the Bird Fill item, and change it with any of the
Basic Graphics_Textures swatches to see what you come up with! Also try
combining a couple of different pattern fills on the same background to
see what cool effects that makes.
Combining Raster Effects and Pattern Fills
This technique is probably my favorite. It’s fun to explore and play
around with all the different results. Basically we are combining both
the raster and pattern fill techniques. This is pretty similar, so if
you had no trouble with the previous techniques, you will have no
problem with these!
Step 1
I’m not going to go into too much detail because you have already
done the initial steps in the first two samples. Basically, create a
rectangle, fill it with a red linear gradient, create a Sprinkle grain
pattern, and create a radial white gradient.
Step 2
Add another fill in the Appearance panel and choose the “Diamond” pattern fill from the Basic Graphic_Textures. Set the Blending Mode of the new pattern fill to Overlay and change the Opacity to 50.
Step 3
For the “Combo” type, I used RadioTime for the font and used the same gray gradient and offset from the previous examples. The secondary text is simply Museo Sans 300 with a yellow fill.
Playing Around
Like before, this is good time to play around and see what different texture treatment you can come up with!
Creating Graphic Styles
So now that we have all these wonderful textures created, we can
apply the effect to other artwork and text. Instead of creating the
effect every time, we can just create a Graphic Style.
Step 1
To create a graphic style, simply select you texture and press the New Graphic Style Button in the Graphic Style panel. Seriously, it’s that easy. Now select some text or another object and click you new style in the Graphic Styles panel and your all set! You can even create graphic styles for each of the text treatments we created.
Step 2
Occasionally, I’ll adjust the texture in the Appearance panel
to include other elements. In buttons examples below, I added an offset
fill of 1 px and added a drop shadow to the fill. The background
texture is just a Graphic Pen fill (Effect > Sketch > Graphic Pen), and the icons have the same treatment as my text is some of the texture examples.
Playing Around
Now experiment with the graphic styles on other text, UI, and vector objects.
I hope you have fun creating all sorts of unique seamless textures and
backgrounds using these techniques. Feel free to share any of your cool
creations by leaving a comment below!
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